![]() Parrying on the other hand, well, wasn’t as fun. Giving Raiden a free health and stamina boost when finishing an enemy off with this method was twice the fun. Giving players a “free cut” mode, allowing them to dice enemies in any direction they could imagine, was awesome. Metal Gear Rising featured two main innovative ideas for its combat, one of them being pretty awesome, and the other one being, uh, divisive. I was dead-on looking for brawls and trouble, as I’d be rewarded with points which would then be exchanged for upgrades and new weapons. Stealth, while encouraged, isn’t mandatory, and I never bothered trying to be stealthy. ![]() It made the whole damn thing feel a lot more epic. I loved the inclusion of a “ninja run” button that allowed me to jump through obstacles without thinking too much about it. Light attack, heavy attack, dodge, epic finishers, silky framerate, the whole nine yards. Gameplay-wise, Metal Gear Rising is your standard Platinum Games fare. I’ll talk about that game some other time. ![]() Though I have to admit that Phantom Pain‘s plot and cast of characters was way too stupid (and not in the fun way) for me to even consider endearing. Metal Gear Solid has always been way too ridiculous for anyone to criticise it for realism anyway. But here’s the fact: it was fun and exciting back in 2004 too, it was fun in 2013, and it’s fun in 2023. If anything, it has been nearly unanimously praised. Said lack of realism has never been criticised in Metal Gear Rising. ![]() That game, which featured all of the absurdity seen in Rising, was reviled by the more brainwashed die-hard followers of Kojima for being “too unrealistic”. I actually think that The Twin Snakes walked so Metal Gear Rising could, uh, jump around like a Mexican bean wielding a katana. All you need to do afterwards is grab all of the action absurdity from The Twin Snakes, such as walking on top of missiles or jumping around like a ninja trained by the Cirque du Soleil, and you get Metal Gear Rising‘s plot, pacing and setting. Ultraviolence, child soldiers, war ethics, that whole “nanomachine” schtick to be expected in every single Metal Gear game, a colorful cast of villains with really ridiculous outfits, long codec talks, wearing a god damn sombrero as a disguise, and having a robotic dog companion programmed with extra sassiness for some damn reason. Where to even start? Talking about the plot itself is a disservice to newcomers, as I truly think the game is best enjoyed with knowing the least amount of information as possible, but you can expect pretty much everything and anything. ![]()
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